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Don't be discouraged when you lose! Here’s all that’s new: Seasons: unlocking at stage 1000, Seasons is a new game mode where you’ll get 5 season challenges with unique effects.

I can’t really tell why it’s so addictive. Every game on Addicting Games is thoroughly tested and checked for viruses and other threats, following our strict content guidelines. However, I fear this could be annoying and frustrating, so let me know what you think!Speaking of the prototype, the game automatically saves (you can also do it manually) and has offline progress (it's much of a placeholder which I intend to refine. It takes a lot of time. Maybe have materials, processes, etc. New option when you complete the game. The depth of your adventure, is limited only by the strength and speed of your finger.

I think with some extra love you can really expand on this game. Hi guys, I'm sorry for the long delay, but as I said in the previous post (The game is essentially a space-based idle game, where you extract resources, make researches and build spaceships. Added minimum of 1 Trillion atoms for the black hole. If you like casual idle games and simulation games, you will enjoy this Idle Galaxy game. This is why you can be absolutely sure that playing Flash games on Addicting Games is completely safe. It can be easily extended by programmers to make it much much more flexible. Get your games in front of thousands of users while monetizing through ads and virtual goods.With our publishing program, we can help get your games to millions of users on multiple platforms! Why not display something like "X% of the galaxy explored" above "you control X% of the galaxy"? A cool game. In Galaxia you take over the entire galaxy starting from a single planet. If not, it could be helpful to be able to offline some but not all of a building (I think kittens game allows this).I spend most of my time in a buildings pane, but in this view you can't see your energy output, so you have to jump back and forth to figure out if you have enough energy to support your building plans.The fleet's screen isn't very intuitive, primarily because you have to scroll down to see your other ship commands, but it wasn't obvious at first.Since the second planet cannot mine graphite (and therefore cannot self sufficiently produce steel), it's immediately apparent there's a major emphasis on using your cargo ships to trade resources between worlds.

In the first games it cannot be possibly counteracted, so when they arrives and destroy your hard work, you will be given the chance to go back in time (keeping your research perhaps). I have a few ideas but more are always welcome!An original thrust of the game was to try and get players to interact meaningfully with really large numbers, and originally almost all were written out in full length. Perks are special bonuses that you keep when you play the game again. You'd set an amount of a resource you wanted at a planet, and the AI would try to use idle cargo ships to move surplus resources to where they're demanded.Congrats on the game release, looks very promising!I will add energy production/consumption in the building paneAutomated cargos are almost completed but not implemented yetFor every ui problems I think i'm gonna reworking it..Making an AI that does all your work is the very spirit of idle games, but I think it's too much automation.. I'd actually like to get more numbers back to uncompressed to regain some of that epic feeling, but maybe the size/ui constraints are too much and that idea will have to be shelved for a future game...Sound issue should be fixed on the test realm. Bummer that they don't update that.Very nice concept, this is similar to something I've wanted to create for some time. You can consume more energy than you produce but there will be a malus on production of all buildings using energyThe management required when you have several planets is too high for me. Following Galaxian, but with a more advanced gameplay and artificial intelligence, Galaga is the first shoot'em up to allow playing with two ships at once and to participate at challenge levels. Find documentation and support to get you started. Screenshot from 2016-11-28 23:16:19 . If you like space, clicking, and exponential growth you should try it out and let us know what you think!It would be nice if you could see how many factories of each kind you have, and of each level tooGood call. Time Boost added to research options; Explored planets displayed in UI

I should probably also list the number of scouted planets somewhere too...I own 0.0000000000000000000000000000000000000006815 of the galaxy. It was very frustrating trying to work out why I couldn't launch my colony ships.The exponential factory-factory automation stuff is great too but I think if I hadn't played derivative clicker I might have been confused by it. Thanks for the feedback.how can i get more power? Host Your Game on Kongregate. Click to see the Perks you've gained from levelling up so far. Play Game (External Link) 0 threads. Feedback appreciated!

Features: • Create 31 different interstellar objects - from tiny particles to your own planets, galaxies and even more! Black hole feeding is now harder. I hope you keep developing it.The test realm has a proposal for a factory deactivation UI that's hopefully a bit more clear, it shows counts as well.The "planet's explored" count kinda got lost in the latest revision of the UI, I'll try to fit it back in somewhere.I'd love to add more science upgrades. For me at least, I finished all the science projects available well before I finished the game.

It's a good game.