Notify administrators if there is objectionable content in this page. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.For the duration, you can cast spells as though you were in the illusion's space, but you must use your own senses. He does assume you have access to Toll the Dead though, and builds the character as a caster. Find out what you can do. Bluff, Disguise, and Stealth are class skills. Append content without editing the whole page source. Trickery Domain Gods of trickery – such as Tymora, Beshaba, Olidammara, the Traveler, Garl Glittergold, and Loki – are mischief-makers and instigators who stand as a constant challenge to the accepted order among both gods and mortals. It gets your standard array of illusions and abilities that are interesting, but rarely incredibly strong. The Trickery domain was a suite of spells and powers granted by deities whose portfolios included pranks, deception, and larceny. I've tried it before and was somewhat dissapointed. The Trickery Cleric is a rather lopsided domain. Your not a rogue or a assassin.Blessing of the Trickster is simply a decent buff. *Sigh* Just stay here and kill things that chase us out. Trickery Domain Contents Variant Domain Powers Subdomains You are a master of illusions and deceptions. This blessing lasts for 1 hour or until you use this feature again.Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself.As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell).
This blessing lasts for 1 hour or until you use this feature again.Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself.As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 poison damage to the target. Append content without editing the whole page source. But they're still Clerics, they get decent weapons and armors already.How are you using your duplicity ability and polymorph in the same combat?Healing isn't really that useful.
Protection Domain Spells Cleric Level Spells 1st Compelled Duel, Protection from Evil and Good 3rd Aid, Protection from Poison 5th Protection from Energy, Slow 7th Guardian of Faith, Otiluke's Resilient Sphere 9th Antilife Shell, You must log in or register to reply here.
If you want to discuss contents of this page - this is the easiest way to do it. It's my favorite part of the Domain. View and manage file attachments for this page.
Strength – For the most part, we won't really be focusing on Strength, it doesn't add all that much to the Trickery Domain. On the other hand, the domain powers it gets are lackluster at best. General Wikidot.com documentation and help section. See pages that link to and include this page. A few useful tools to manage this Site. We are about to go into a dungeon--hey, Twigs, you paying attention?--ok, so stay out here, and if we come running out of there with a hoard of monsters behind us you're going to go all Harry Potter on them as if they were cars.
Starting when you choose this domain at 1st level, you can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks. If the goal is to combine Friends and Disguise Self then a two level dip in Warlock might be the best answer. Bonus action to use on a class that already has a great use for a bonus action - blah